No longer hangs at loading that started in 1.5.1, greatly improved in-game performance/stability, cutscenes limited to/capped at 30fps. The cinematics works fine, the game works better than in the version 1.5.6b but fps are poor and the audio is very bad No slow-motion gameplay like first Bayonetta, just runs at ~22 FPS. The fighting is actually remarkably smooth now. You can actually see the cutscenes, and the intro fight scene is also fully visible. It still has that major audio beeping glitch during fight scenes, and the audio during cutscenes tends to get ahead, sometimes by quite a bit, but I want to call it playable because the graphical glitches are vastly reduced. Playable when limited to 30 fps as for some reason the game runs too fast when reaching higher frame rates (during loading screens\training mode). Graphical glitches, major sound glitches, disabling audio advisable. Major graphical glitches in cutscenes, minor ones during gameplay. Hangs in black screen at loading, eventually crashes. (Unplayeable due to framerate.)ĭoesn´t boot, hangs in black screen on loading (does not crash)įramerate and minor texture issues. No longer boots, hangs in black screen on loading. (24-35) fps in loading/combat practice screen with centaur) Appears sped up when above 40fps. major visual glitches persistsĦ0fps in title screen/loading screen/menus, 30-60fps during cutscenes with improper audio, 10-25 fps in-game. cutscenes have mayor stuttering issues, loading screen's training 24-30 fps and ingame from 8 to 30 fps. Graphical glitches and issues also occur.Ħ0fps in title and menus, 8-12 fps in-game and during cutscenes. Main menu works great at full speed, ingame not and there some graphical bugs.įull speed menu, unplayable fps in game at around 3-10 fps.
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